In the wake of a glimpse of world peace thanks to Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most popular gaming titles in existence. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued frenzy surrounding card prices guarantees near-daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, fan-made Pokémon games go viral every year.
However despite that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These represent games that didn't get their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its launch said Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream focused on running the game continuously. The streamer who runs the channel states that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
Given numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu